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With Tesla purportedly gearing up to introduce an allelectric semi next month, diesel engine supplier Cummins took some of the automakers buzz away on Tuesday. I am the editor of ForbesLife n Forbes FYI, a luxury lifestyle publication covering fashion, travel, cars, watches, and other indulgences. Peggle is a casual puzzle video game developed by Sukhbir Sidhu and Brian Rothstein of PopCap Games. Initially released for Microsoft Windows and Mac OS X systems in. Peggle Wikipedia. Peggle. Steam header for Peggle. DevelopersPop. Cap Games. Q EntertainmentNintendo DSPublishersPop. Cap Games. Valve CorporationSteamSeries. Peggle. Engine. Pop. Cap Games Framework. PlatformsMicrosoft Windows. Mac OS XWindows Mobile. Java MEBREWNintendo DSXbox 3. Watch Thunderball Online Forbes' title='Watch Thunderball Online Forbes' />Top 15 Luxury Watch Brands In The World. Read the article to discover the best and most famous luxury watch brands in the world, how they rank and where to buy. Legacy. com is the leading provider of online obituaries for the newspaper industry. Legacy. com enhances online obituaries with Guest Books, funeral home information. Read reviews, watch trailers and clips, find showtimes, view celebrity photos and more on MSN Movies. XBLAPlay. Station 3 Play. Station Networki. OSZeebo. Android. Release. February 2. PCFebruary 2. 7, 2. Mac OS X, i. Pod. December 1. 8, 2. An EF1 tornado touched down in Salisbury, Maryland on Monday, destroying trees, collapsing a building, and even tossing cars onto their roofs. Heres a look at. Windows Mobile. September 2. Java MEOctober 2. BREWOctober 2. 00. Nintendo DSFebruary 2. Xbox 3. 60. March 1. Play. Station 3. November 1. Watch Thunderball Online Forbes' title='Watch Thunderball Online Forbes' />OSMay 1. Zeebo. March 9, 2. Android. June 2. 1, 2. GenresPuzzle. ModesSingle player, multiplayer. Peggle is a casualpuzzlevideo game developed by Sukhbir Sidhu and Brian Rothstein of Pop. Cap Games. Initially released for Microsoft Windows and Mac OS X systems in 2. Xbox Live Arcade, Play. Station Network, the Nintendo DS with the help of Q Entertainment, Windows Mobile, i. OS, Zeebo and Android the game has also been ported as a Java application, and an extended minigame incorporated into the massively multiplayer online game. World of Warcraft. A sequel was released in September 2. Peggle Nights. Inspired by pachinko and bagatelle, each level of Peggle challenges the player to shoot a limited supply of balls at a field of colored pegs to clear out specifically marked pegs while attempting to achieve a high score through skilled shot planning. Special powers associated with a number of cartoon Peggle Masters can be activated to aid the player in this task. Peggle initially sold slowly but was boosted by the inclusion of a specially designed demonstration in Valves The Orange Box, and has since enjoyed over 5. Internet. Both its release on Xbox Live Arcade and i. OS have enjoyed similar success. Pop. Cap, now a subsidiary of Electronic Arts, have announced Peggle 2 at the E3 2. Gameplay. Screenshot of a typical Peggle level in the Xbox Live Arcades Peg Party mode. Within the games main Adventure mode, Peggle is divided into fifty five levels. Each level features an arrangement of approximately one hundred blue pegs, positioned to correspond with the levels background picture, inside of three walls on the top and sides leaving the bottom opened, along with other fixed and moving features. The goal of each level is to clear the board of the twenty five random pegs that are turned orange at the start of the level, by using a ball launcher located at the top center of the screen to strike one or more of the pegs. Pegs light up when hit, and once the ball either falls through the bottom of the screen or is caught by the ball catcher that moves back and forth along the bottom in a fixed manner, the pegs will be removed. Struck pegs are also removed if the ball is stuck on them. The player begins each level with ten balls twelve on the non Touch i. Pod version to clear the orange pegs, but may earn more by landing the ball in the ball catcher, or by earning high scores on single shots. Failure to clear the board with the allotted number of balls will require the player to restart the level, while completing this objective will allow the player to progress forward to the next board. Every five levels in the Adventure mode correspond to playing with one of ten Peggle Masters, cartoon characters that help the player. Each of the Peggle Masters has a unique special ability that is activated when the player strikes one of the two randomly selected green pegs on the board. Some abilities activate immediately one ability causes a second ball to be generated from the green peg when struck. Other abilities will have effects that activate on the next shot or for several more shots one ability shows the balls path including rebounds, while another will extend the length of the ball catcher. In the final five levels of the Adventure mode, called Master levels, the player can select which of the Peggle Masters they want to use. In addition to clearing the board, the player is challenged to get high scores with each shot. Points come from two main sources striking pegs, and style points. Each struck peg earns points, with further bonuses gained by hitting numerous pegs on a single shot, and by clearing orange pegs, which builds up a scoring multiplier up to 1. Additionally, for each shot, one random blue peg will be marked purple and revert to blue after the shot if it is not struck striking this peg will further boost the players score. Style points are awarded for making difficult shots such as striking two orange pegs consecutively that are a distance apart, or by getting lucky bounces off the ball catcher. When the player clears the board of orange pegs, as announced by the song Ode To Joy and the message Extreme Fever,4 the bottom of the level is replaced with five bins of different point values that the ball will fall into. The player is awarded this score in addition to any unused balls remaining to get their final score for the level. If all the pegs on a level are cleared, a bonus is awarded and all the bins turn to the maximum value and the message Ultra Extreme Fever is displayed. In addition to the Adventure mode, the game features a series of challenges that require the player to complete boards under stricter requirements, such as having to clear more orange pegs or remove every peg from the board. A Duel mode allows the player to compete against another person or a computer AI on the same board in attempting to reach the highest score. The Xbox Live and Play. Station Network versions add a Peg Party mode, in which up to four players compete on their own boards using a limited number of balls, each attempting to get the highest score. In each of these modes, the game generally offers the ability for players to select which Peggle Master they wish to use. Frozen Planet Episode 1 Watch Online. Development. Peggle was originally envisioned by Pop. Caps studio director, Sukhbir Sidhu, who was inspired by pachinko machines. However, he recognized that pachinko was mostly luck based, and would not translate well into a video game. After seeing a 2. Dgame engine created by Pop. Cap programmer Brian Rothstein, Sidhu was able to realize his game, and worked with Rothstein for the first five months of its development before bringing in additional programmers. Initial designs focused on bringing together elements of pachinko with Breakout. The team initially incorporated a rapid fire mechanic used in pachinko, along with numerous moving targets, but they found this made the levels either too fast paced or too demanding of the player. They found over time that a static field of pegs provided a more enjoyable experience for the player the path of the ball would be more predictable, leading to the gameplay mechanic of requiring only a random subset of orange pegs to be cleared. Once the team had established the core mechanics of the game, they brought on character artist Walter Wilson, background artist Marcia Broderick and an additional coder, Eric Tams, to help complete Peggle within its two year development period. Even with their game established, Sidhu and Rothstein faced internal challenges at Pop. Cap to increase the level of interactivity with the game, but the two defended their vision of the game. The design team struggled with a theme for the game, and for a while the game was based around the mythelogical god Thor. During this time the game was called Thunderball and was much darker in theme than the final product. Eventually the game changed themes to be more lighthearted and the team realized that the name no longer fit the game. From there the designers came up with calling the game Pego and then Pogo. The team later discovered that, since Pogo was already the name of EAs Flash portal they wouldnt be able to use it. Though the game was technically completed within a year, Pop.